Mount & Blade 2 BANNERLORD gameplay: Buy Mount & Blade 2 BANNERLORD (. Use SHD cod. In Warband, you can see and feel how effective distinctive units are on the battlefield and wise players go and recruit those types. In Viking Conquest, you get shieldwall vs. Shieldwall, the troop types don't matter as much as the player's tactics and the level of training. I think the difference is in the training tree options.
- In the North, the mountain tribesmen began raiding the heartlands of Pendor. Emboldened by their success and the lack of response from the Knights of the Realm, they struck even deeper and soon this led to the siege to Rane. The Earl of Rane sought help from the nobles of the land, but the schemes of the powerful found reasons not to come to his aid. Many Northern Lords, banded together.
- The Shavanir Desert in the south of Pendor is the D'Shar Principalities, consisting of dozens of separate tribes united under their current leader, Kadan Bahadur Khan. The D'Shar were originally mercenaries imported to Pendor by the Baccus Empire to defend against bandits and raiders. Their natural tendencies quickly asserted themselves, spawning a large number of outlaw groups who plague the.
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Mount&Blade | Table of Contents | Walkthrough
Table of Contents
- Character creation
Details
Appendices
- Weapons
Appendices
Mount And Blade Warband Unit Guide
The Rhodoks are an unusual faction; like the Nords the Rhodoks have no cavalry, only infantry and crossbowmen. Their spearmen have a combat advantage against cavalry but are only moderately useful against other infantry. Their crossbowmen are one of the best lines of ranged attackers in the game.
- 1Tactics
Tactics[edit]
Rhodok infantry specialize in using the spear and are better with it than anyone else who uses it. This is initially a tradeoff as they are better used against cavalry than unmounted troops, but they become more adaptable with upgrades, and the Rhodok Sergeant is second only to the Nords as the best infantry overall. Rhodok infantry are extremely tough, with high HP from their Ironflesh skill and large shields for strong defense. They are excellent at standing against enemy attacks.
The Rhodok Sharpshooter is the best crossbowman in the game. Their good accuracy and high damage against even heavily armored targets (from using the best crossbow and best bolts available) make them extremely effective in picking off enemies during castle sieges. They are also unusually effective in defending themselves in melee, and carry a shield and have high health despite being a ranged unit. However, they are slow, and their use of a crossbow doesn't help that. While still very effective in open battle, sieges play to their strengths more.
Rhodok cavalry is exclusive to Warband's custom battle and multiplayer modes.
Against infantry[edit]
The individual Rhodok infantryman is a poor fighter; however, a large band of them in tight formation is a different story altogether. Though it may be preferable to have your crossbowmen bombard the enemy to kingdom come, if you need to engage in melee, have your Rhodok infantry advance as a large mass, where the reach of their spears can cover each others backs and deliver pointy death to their enemies.
Against cavalry[edit]
Sap gui 7.40 for mac download. If you have a mixed array of Rhodok troops, then the best thing to do is to order your infantry ahead of your crossbowmen (this works much better on a hill), and as the cavalry approaches, they will be knocked down by the heavy fire of crossbow bolts. Meanwhile, your Rhodok infantry will have a very good chance in taking down the now unmounted riders without a problem, unless of course you are fighting a bunch of hired blades with only a handful of spearmen.
Against archers[edit]
Archers are the bane of infantry and should be dealt with quickly. If engaging archers on flat ground, have your crossbowmen (along with any fodder, such as recruits or regular spearmen - there's waste in putting a sharpshooter somewhere to die where a fresh recruit will draw fire just as well..) spread out and charge in. They will advance from the front and provide covering fire whilst drawing the barrage from the enemy archers.
Have your spearmen and sergeants pack themselves in a tight formation and move from the sides to outflank the archers either from the sides or the rear.
Warband Troop Trees
If engaging archers on uneven and mountainous terrain, the best thing to do is to lure them to you. Bowmen may fire faster but this also means they run out of ammunition quicker. Have your troops hide in a sheltered location and ride out to distract and draw their fire. Once their ammunition is used up they should make easy prey for your men.
Against ranged horsemen[edit]
If your army is heavy with crossbowmen, mainly trained crossbowmen and sharpshooters your best bet is to get to high ground, ranged horsemen are not quite as accurate as your ranged units and you therefore will have a good kill to death ratio, standing on top of hills also make your soldiers naturally harder to hit. Steep hills also do very well in limiting the enemy's movement speed which against your slow infantry is their biggest advantage.
If your forces consist mainly of melee infantry units your best bet is to try to station them on high ground or in a river, since most of your infantry will have access to the board shield. This makes them (except sergeants, who frequently spawn with two-handed weapons) almost impervious to frontal archery assaults, so your best bet is to wait until the enemy run out of arrows, after which they will be forced to attack your shield wall one after another, making for easy kills.
Against mixed forces[edit]
Use the set up as listed for cavalry, then ride out with heavy armor and a lance in tow once the enemy mass is in firing range of your crossbow men. Then harass their ranged units, or simply make their infantry turn around for a brief moment leaving their backs exposed to bolt fire. It works extremely well on the Nords who pack axes, and are much stronger than your infantry.
The key to this strategy is breaking up the mass of the attacking force, lessening the stress when they hit the shield/spear wall. If you find yourself chased by cavalry, run them into the shield wall, or trap them by having the chosen infantry 'spread out' a few times, then 'close up/charge' as you pass through (catching the cavalry in small pockets) – if you're faster than them, it's not a hard feat – then continue to distract/kill their ranged units and stragglers. Never charge the main mass directly, just lightly flank them to force them to face you and break off from the main charge.
If you charge the ground unit mass directly, you can at times get stuck or slowdown enough that they will get free shots on you and your horse. In cases of cavalry, skim the sides of them or aim for a spot which will allow for a head-on meeting with your lance, but not result in you coming to a dead stop on a horse.
Units[edit]
Unit | Upgraded From.. | Lvl | Upg | Wage | HP | Str | Agl | Int | Cha | 1 Hand | 2 Hand | P-Arms | Archery | X-Bows | Throw |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Tribesman | Mountain Bandit | 4 | 40 | 1 | 45 | 7 | 5 | 4 | 4 | 55 | 55 | 55 | 55 | 55 | 55 |
Spearman | Tribesman | 9 | 10 | 2 | 47 | 7 | 5 | 4 | 4 | 80 | 80 | 80 | 80 | 80 | 80 |
Crossbowman | Tribesman | 10 | 10 | 3 | 49 | 7 | 5 | 4 | 4 | 85 | 85 | 85 | 85 | 85 | 85 |
Trained Spearman | Spearman | 14 | 20 | 5 | 55 | 7 | 5 | 4 | 4 | 105 | 105 | 105 | 105 | 105 | 105 |
Trained Crossbowman | Crossbowman | 15 | 20 | 6 | 46 | 7 | 5 | 4 | 4 | 90 | 90 | 90 | 90 | 105 | 90 |
Veteran Spearman | Trained Spearman | 19 | 40 | 9 | 58 | 7 | 5 | 4 | 4 | 115 | 115 | 130 | 115 | 115 | 115 |
Veteran Crossbowman | Trained Crossbowman | 20 | 40 | 10 | 49 | 7 | 5 | 4 | 4 | 100 | 100 | 100 | 100 | 120 | 100 |
Sergeant | Veteran Spearman | 24 | 80 | 15 | 60 | 7 | 5 | 4 | 4 | 130 | 115 | 155 | 115 | 115 | 115 |
Sharpshooter | Veteran Crossbowman | 25 | 80 | 15 | 61 | 14 | 5 | 4 | 4 | 110 | 110 | 110 | 100 | 140 | 100 |
(Attributes given are base stats only, actual in-game attributes will be randomly higher by an amount dependent on the troop's level.)
[Go to top]← Nords | Rhodoks | Neutral →
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There are a variety of different infantry units in Mount and Blade II: Bannerlord. You can recruit many of them as you make your way through the game, but you have limited amounts available to you to have in your party. As your clan grows in power, you can assign companions to go out on your behalf with units at their disposal, acting on your behalf. To ensure you keep the best infantry units available in your army, which ones should you go after?
Aserai Mameluke Palace Guard
The Aserai Mameluke Palace Guard is a unit you obtain through the Aserai Mameluke Soldier troop tree. It’s the fifth tier of the unit, and it’s a two-handed fighter capable of chopping through legions of enemies in several sturdy blows. You’ll want to make sure you have some archers defending them from any ranged units, or create a shield wall to ensure they have a protections from calvary.
- One Handed: 80
- Two Handed: 130
- Polearm: 80
- Bow: 60
- Crossbow: 20
- Throwing: 130
- Riding: 60
- Athletics: 130
Battanian Trained Spearman
Similar to the Palace Guard, the Battanian Trained Spearman are ideal to lead the charge against enemies, as they are capable of diving in with their polearms and driving their foes back. You likely will want a line of shield units protecting them, to ensure they have space to push back your foes, and they can adequately protect against cavalry charges. Unlike the Battanian Veteran Falxman, they have a higher polearm ability, which compliments their primary weapon of choice. They also have shields.
- One Handed: 130
- Two Handed: 80
- Polearm: 130
- Bow: 60
- Crossbow: 20
- Throwing: 130
- Riding: 60
- Athletics: 130
Imperial Legionary
Of the faction troops, you can likely find the Imperials the most on the map, making the Imperial Legionary a great choice. You’ll have no trouble ever finding someone who has an Imperial Recruit available for hire, making it a great choice to rely on in your army. Much like the Battanian Trained Spearman, it has a polearm with a shield in its offhand. The two have similar stats, except it does not have as high of throwing ability.
- One Handed: 130
- Two Handed: 80
- Polearm: 130
- Bow: 60
- Crossbow: 20
- Throwing: 80
- Riding: 60
- Athletics: 130
Sturgian Shock Troop
For those who want a sturdy shield unit protecting their flank, the Sturgian Shock Troop is an excellent choice. It doesn’t have as powerful of stats as other units on this page, but it does switch between a polearm and one-handed fighting, using a massive shield the entire fight. The larger shield compared to the Imperial Legionary and Battanian Trained Spearman makes the shock troop an excellent choice. If you want a ranged variant, you can train for the Sturgian Veteran Warrior, which throws javelins.
- One Handed: 100
- Two Handed: 60
- Polearm: 100
- Bow: 45
- Crossbow: 15
- Throwing: 60
- Riding: 45
- Athletics: 100
Vlandian Voulgier
The final, ideal infantry unit you can start using is the Vlandian Voulgier. It’s capable of handling a two-handed or polearm weapon during a battle, perfect for taking down any bold cavalry riders who get too close or removing weaker infantry units from a battle that lack shields, and it destroys archers. You’ll want plenty of shielded units ready to help protect it when charging into action, but they’re great to have during a siege.
- One Handed: 80
- Two Handed: 130
- Polearm: 130
- Bow: 20
- Crossbow: 60
- Throwing: 80
- Riding: 60
- Athletics: 130
If you ever want to reference any of the troops or try to pick out any choices that fit your options and playstyle, all you have to do is open up the encyclopedia by pressing the “N” key on your keyboard. Go to the Troops tab in the available options, and narrow down the options you want to pick for your army. There is a variety to pick from and several special units you can find during your travels. Snap on eejp500 user manual.